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- Angelo Farina
- Dipartimento di Ingegneria Industriale, Università di Parma,
- Via delle Scienze 181/A
Parma, 43100 ITALY
- HTTP://pcfarina.eng.unipr.it
- mail: [email protected]
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- This presentation is a tribute to M. Gerzon, who had foreseen 3D impulse
response measurements and 3D Auralization obtained by convolution.
- Comparison between Auralizations based on calculated and measured IRs
(e.g. Theatre “La Fenice”, Venice)
- The advantages (and disadavantages) of employing measured IRs
- Possible approaches to Auralization over ITU 5.0 “surround”
systems
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- In case something happens to the original space (e.g.: La Fenice
theater) they contain a detailed “acoustical photography”
which is preserved for the posterity
- They can be used for studio sound processing, as artificial reverb and
surround filters for today’s (5.1) and tomorrow’s musical
productions
- Auralization in special listening rooms can be performed for subjective
tests
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- The first theatre was realised in 1792 by Gian Antonio Selva, after the
burning of Teatro San Benedetto
- In December 1836 the theatre burned down again and was rebuilt by G. and
T. Meduna the year after
- The theatre was closed in 1995 for maintainance; it had to open again in
February 1, 1996, but it
burned two days before (January 29, 1996)
- A few weeks before the fire, Tronchin measured binaural impulse
responses
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- In 27 positions a series of binaural impulse responses (with gun shots)
was recorded
- Each recording is consequently a stereo file at 16 bits, 48 kHz
- During measurements the room was perfectly fitted, whilst the stage was
empty (no scenery)
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- Description of the measurement technique
- Analysis of some acoustical parameters of some theaters measured
- Description of the processing methods to be employed for transforming
the measured data in audible reconstructions of the original spaces
- Description of the usage of the measured data for studio processing,
musical production and for scientific Auralization tests
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- The desidered result is the linear impulse response of the acoustic
propagation h(t). It can be recovered by knowing the test signal x(t)
and the measured system output y(t). It is necessary to exclude the
effect of the not-linear part K and of the background noise n(t).
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- x(t) is a sine signal, which frequency is varied exponentially with
time, starting at f1 and ending at f2.
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- The not-linear behaviour of the loudspeaker causes many harmonics to
appear
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- The “time reversal mirror” technique is emplyed: the
system’s impulse response is obtained by convolving the measured
signal y(t) with the time-reversal of the test signal x(-t). As the log
sine sweep does not have a “white” spectrum, proper
equalization is required
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- The deconvolution of the IR is obtained convolving the measured signal
y(t) with the inverse filter z(t)
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- The last impulse response is the linear one, the preceding are the
harmonics distortion products of various orders
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- The measurement method incorporates all the known techniques:
- Binaural
- B-format (1st order Ambisonics)
- WFS (Wave Field Synthesis, circular array)
- ITU 5.1 surround (Williams MMA, OCT, INA, etc.)
- Binaural Room Scanning
- M. Poletti high-order virtual microphones
- Any multichannel auralization systems nowadays available is supported
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- Equalized, omnidirectional sound source:
- Dodechaedron for mid-high frequencies
- One-way Subwoofer (<120 Hz)
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- Genelec S30D reference studio monitor:
- Three-ways, active multi-amped, AES/EBU
- Frequency range 37 Hz – 44 kHz (+/- 3 dB)
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- LookLine D200 dodechaedron
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- 3 types of microphones:
- Binaural dummy head (Neumann KU-100)
- 2 Cardioids in ORTF placement (Neumann K-140)
- B-Format 4 channels (Soundfield ST-250)
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- A single measurement session play backs 36 times the test signal, and
simultaneusly record the 8 microphonic channels
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- The basic method consists in convolution of a dry signal with a set of
impulse responses corresponding to the required output format for
surround (2 to 24 channels).
- The convolution operation can nowadays be implemented very efficiently
on a modern PC through an ancient algorithm (equally-partitioned FFT
processing, Stockam 1966).
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- Stereo (ORTF on 2 standard loudspeakers at +/- 30°)
- Rotation-tracking reproduction on headphones (Binaural Room Scanning)
- Stereo Dipole (cross-talk cancellation)
- Full 3D Ambisonics 1st order (decoding the B-format signal)
- ITU 5.1 “surround sound” systems
- 2D Ambisonics 3rd order (from Mark Poletti’s circular
array microphone)
- Wave Field Synthesis (from the circular array of Soundfield microphones)
- Hybrid methods (Ambiophonics)
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- Each of the dry recordings represents a source in a different position,
so it must be separately convolved with its own set of impulse responses
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- The “room effect” is a global filtering applied to a 5.0
“dry mix” of several tracks
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- In “full auralization” also the direct sound comes from the
measured IRs
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- Gerzonic’s Ambisonics decoders (Emigrator, DecoPro)
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- Ambisonics (1° order) from a single B-format impulse response
- SIRR according to Ville Pulkki (sound intensity analysis of a single
B-format IR)
- 5 “virtual mikes” from 5 different B-format impulse
responses
- 5 selected Neumann cardioids
- (future) – 5°-order Ambisonics from the whole set of cardioid
impulse responses
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- It is now possible to sample accurately the spatial room impulse
response, making it possible to store, analyze and preserve a “3D
acoustical photography”
- We are still learning what is the best way to render these sets of
impulse responses over a standard 5.0 (or 5.1) setup
- The only point which requires substantial enhancement: sound sources
(loudspeakers) used for IR measurements
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- Sound source for realistic emulation of an human singer
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- Omnidirectional sound source with enhanced power & frequency
response
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- This research was started thanks to the support of Waves, Tel Aviv,
Israel (www.waves.com)
- For years 2004 and 2005 the research is also supported by the Italian
Ministry for the University and Research (MIUR)
- The following software tools were provided free: Adobe Audition,
Gerzonic Decopro
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