nThanks to novel
zero-latency convolution software, musicians
can play a keyboard and listen to a virtual
spatial sound environment in real time.
nSpatial auralisation
can be imediately switched or morphed
while the musician plays the keyboard.
nThis technology has
been made avaliable also for processing
music in recording studios, thanks to plugins developed by Sony, Waves, Voxengo, Tascam, Altiverb
nThe next step will
be to port this “sampled reverberation”
method also for live applications