lThis paper describes the processing required for
obtaining a realistic audible
sound reproduction from the results of a geometrical room acoustics program
lThis overall process is usually known as “Auralization”, and traditionally is performed through the binaural technology (headphone reproduction)
lHere the process is generalized to many more reproduction systems: Mono, Binaural, Stereo Dipole, Ambisonics and Ambiophonics.
lThe last three systems are loudspeaker-based